Modeled in Zbrush , textured with ZApplink and Photoshop, UVed, and lit and rendered in MentalRay Maya
Male Model was created as an exercise to study human anatomy and to introduce
myself to modeling in Zbrush. Body was created from ZSpheres, and Texture maps were
created using ZApp Link and high res images. Applied textures to Subsurface materials within Maya.
Facial, body, and head hair was achieved using ZBrush FiberMesh.