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Madden 15, 17 and NBA Live 16

I was Character Artist at EA Sports Tiburon for Madden 15, 17 and NBA Live 16.
I processed and cleaned photometric HD scan data to sculpt and texture accurate football player and gear likenesses

Madden 15
I used ZBrush to cleanup scan data of NFL players to match real world likeness.
I created UV color textures using ZappLink, Photoshop, and photo images from the photometric scan.

Madden 15
I used ZBrush to cleanup scan data of NFL players to match real world likeness.
I created UV color textures using ZappLink, Photoshop, and photo images from the photometric scan.

Madden 15

Madden 15

Madden 15
I created hair cards and placed them to match each player's unique hairstyle including beards.

Madden 15
I created hair cards and placed them to match each player's unique hairstyle including beards.

NBA Live 16 
I cleaned photometric shoe scans in ZBrush, as well as created normal and colormaps.
Also I worked on other gear including jerseys, uniform layouts, and NBA Live 16 Pro-AM street clothes and their variations.

NBA Live 16
I cleaned photometric shoe scans in ZBrush, as well as created normal and colormaps.
Also I worked on other gear including jerseys, uniform layouts, and NBA Live 16 Pro-AM street clothes and their variations.

Madden 17
I implemented new helmets with physical vent holes and insure proper 
accessories placement. Create models for new helmets, (top 4 images), using photo references. 
Used Scanned data of facemasks to create scaled proportion cleaned version.

Madden 17
I implemented new helmets with physical vent holes and insure proper
accessories placement. Create models for new helmets, (top 4 images), using photo references.
Used Scanned data of facemasks to create scaled proportion cleaned version.